Siren For Hire: My new game

by Maddy Myers

I don't make games very often. I've made two Twine games before, and they were intended to be short, comedic fun. But I've always wanted to make longer games about more serious fare. I have a lot of ideas. I've never finished any of them  ... UNTIL NOW.

This is a text adventure that I have been working on for a few months now. It was inspired by me watching Sailor Moon and thinking "this is uplifting and inspiring and everything, but there's no way a magical girl team would get along that well in real life."

So I made Siren For Hire. Don't get me wrong; I'd love if fictional magical girl teams always got along as well as they do on Sailor Moon. But from what I know about people, activism, and specifically women who try to work together under extreme circumstances ... let's just say Siren For Hire is closer to how I think it might go.

Here's the description I gave the game on its store page:

Siren For Hire tells a story of magical girls living in a future Earth governed by a Dragon who doles out powered gemstones to the deserving. But who "deserves" super-powers? Meanwhile, hacker cults and protestors find their own ways to fight the gemstone supremacy ... but no one seems to want to question the Dragon.
The game's protagonist, Lycaonia, must navigate the impossible balancing act of earning an ethical living as a heroine, protecting her friends, and above all, taking care of herself.

I'm Maddy Myers (, and I made this game: the writing, the drawings, the design and development.
Caelyn Sandel ( helped with editing and play-testing.

It's a dark game at parts, but I don't think it requires a specific content warning. There's swearing, bitterness, loneliness, and misery -- but nothing graphic. There's some drug use. Some references to death. But, dear reader, it is all going to be okay.

Please enjoy my game about seven women who love each other but who also can't fucking stand each other, most of the time. And who have the deck stacked against them in every respect.