I got my first death threats over writing about video games back in April 2010. I was 23, and I had been working at the Boston Phoenix since I was 19.Read More
A few years ago, I set up the option for people to donate recurring Paypal payments to this blog. Today I removed that option; here are some other ways that you can support my work.Read More
Immediately after we watched the trailer for Dreamworks’ upcoming animated film The Boss Baby, Samantha whispered into the darkness of the theater: “I have a lot of questions.” Maddy had questions, too. As best as we could tell, this was a movie about a seven-year-old named Tim who is jealous of the attention his parents are giving to a talking baby (voiced by Alec Baldwin) who runs a corporation that wages a shadow war on puppies.Read More
Why don't "booth babes" get considered to be Women In Games?Read More
Surprise music update! I've spent the past month or so composing, recording, and producing a 6.5-minute song called "Grudge," which appears alongside one other song on my new EP, "Funeral For My Social Life." The second song, "The Ice Melts," is actually a song that I wrote and recorded back when I was 19. I remastered it for this EP, mostly to remove the sound of the creaky piano bench. That's right -- I recorded "The Ice Melts" on a real live piano! "Grudge," on the other hand, uses my typical synthesized keytar effects.
The two songs go together because they're both about someone I dated ten years ago -- and the process of producing these two songs really helped me work through those old memories and reach a much more peaceful place. Songwriting as therapy: recommended! But also maybe some real therapy too? That would be good. Couldn't hurt.
Anyway, you can purchase "Funeral For My Social Life" for $2 on Bandcamp. You can stream it three times before Bandcamp will start pressuring you to give me some money.
Speaking of money, this is also an extra-special thank-you to the folks who've been subscribing to my blog in spite of the super-sparse updates. If you are a subscriber and you're reading this and you'd like a copy of the EP, please email me at maddymyerswrites at gmail dot com and I'll send you the EP for free. You deserve it!
Thanks again to everybody for the support.
What have I been up to lately? A couple of things!Read More
This past weekend, I attended the third annual GaymerX convention, and I appeared on a panel called "Bayo Studies Year One" with my delightful peers Todd Harper, Gita Jackson, and Katherine Cross. We discussed the writing that the four of us have done about Bayonetta, and I thought it'd be helpful to include a list of all of the pieces to which we referred. Enjoy!Read More
This past September, I wrote a long response to a friend about the idea that sharing stories about the harassment of marginalized people will help them, or their careers, in some way.
I do understand how the visibility of a harassment campaign like Gamergate does help naive people become more aware of internet harassment and how it works. But that isn't the same as saying it helped the people who've been harassed.Read More
A friend of mine is working on a talk about game-making systems and accessibility, and she asked me some questions. My answers were so long that I thought I may as well republish them here, since they include some details about Twine, Siren for Hire, and my other games that I haven't ever written down anywhere else. Enjoy!Read More
I don't make games very often. I've made two Twine games before, and they were intended to be short, comedic fun. But I've always wanted to make longer games about more serious fare. I have a lot of ideas. I've never finished any of them ... UNTIL NOW.
This is a text adventure that I have been working on for a few months now. It was inspired by me watching Sailor Moon and thinking "this is uplifting and inspiring and everything, but there's no way a magical girl team would get along that well in real life."
So I made Siren For Hire. Don't get me wrong; I'd love if fictional magical girl teams always got along as well as they do on Sailor Moon. But from what I know about people, activism, and specifically women who try to work together under extreme circumstances ... let's just say Siren For Hire is closer to how I think it might go.
Here's the description I gave the game on its store page:
Siren For Hire tells a story of magical girls living in a future Earth governed by a Dragon who doles out powered gemstones to the deserving. But who "deserves" super-powers? Meanwhile, hacker cults and protestors find their own ways to fight the gemstone supremacy ... but no one seems to want to question the Dragon.
The game's protagonist, Lycaonia, must navigate the impossible balancing act of earning an ethical living as a heroine, protecting her friends, and above all, taking care of herself.
I'm Maddy Myers (maddymyers.net), and I made this game: the writing, the drawings, the design and development.
Caelyn Sandel (inurashii.xyz) helped with editing and play-testing.
It's a dark game at parts, but I don't think it requires a specific content warning. There's swearing, bitterness, loneliness, and misery -- but nothing graphic. There's some drug use. Some references to death. But, dear reader, it is all going to be okay.
Please enjoy my game about seven women who love each other but who also can't fucking stand each other, most of the time. And who have the deck stacked against them in every respect.